Download resources outside of main package ios






















Loadable bundles are based on the same structure as application bundles. At the top-level of the bundle is a single Contents directory. Inside this directory are several subdirectories for storing executable code and resources. Unlike the executable of an application, loadable bundles generally do not have a main function as their main entry point. Instead, the application that loads the bundle is responsible for defining the expected entry point.

For example, a bundle could be expected to define a function with a specific name or it could be expected to include information in its Info. This choice is left to the application developer who defines the format of the loadable bundle.

Listing shows the layout of a loadable bundle. The top-level directory of a loadable bundle can have any extension, but common extensions include. Listing A simple loadable bundle. In addition to the MacOS and Resources directories, loadable bundles may contain additional directories such as Frameworks , PlugIns , SharedFrameworks , and SharedSupport —all the features supported by full-fledged application packages.

The basic structure of a loadable bundle is the same regardless of which language that bundle uses in its implementation. For more information about the structure of loadable bundles, see Code Loading Programming Topics. If you are developing software for macOS, you can create your own custom loadable bundles and incorporate them into your applications.

Xcode includes template projects for implementing bundles using either C or Objective-C, depending on the intended target application. For information about how to design loadable bundles using the C language, see Plug-in Programming Topics. Within the Resources directory of a macOS bundle or the top-level directory of an iOS application bundle , you can create one or more language-specific project subdirectories to store language- and region-specific resources.

The name of each directory is based on the language and region of the desired localization followed by the. To specify the language and region, you use the following format:. The language portion of the directory name is a two-letter code that conforms to the ISO conventions. The region portion is also a two-letter code but it conforms to the ISO conventions for designating specific regions.

Although the region portion of the directory name is entirely optional, it can be a useful way to tune your localizations for specific parts of the world. For example, you could use a single en. If most of your resource files are the same for all regions of a given language, you can combine a language-only resource directory with one or more region-specific directories. Providing both types of directories alleviates the need to duplicate every resource file for each region you support.

Instead, you can customize only the subset of files that are needed for a particular region. When looking for resources in your bundle, the bundle-loading code looks first in any region-specific directories, followed by the language-specific directory.

And if neither localized directory contains the resource, the bundle-loading code looks for an appropriate nonlocalized resource.

Listing shows the potential structure of a Mac app that contains both language- and region-specific resource files. In an iOS application, the contents of the Resources directory would be at the top-level of the bundle directory.

Notice that the region-specific directories contain only a subset of the files in the en. If a region-specific version of a resource is not found, the bundle looks in the language-specific directory in this case en.

The language-specific directory should always contain a complete copy of any language-specific resource files. Listing A bundle with localized resources. For more information on language codes and the process for localizing resources, see Internationalization and Localization Guide. All Rights Reserved. Terms of Use Privacy Policy Updated: To submit a product bug or enhancement request, please visit the Bug Reporter page.

Documentation Archive Developer Search. Next Previous. Table Types of files in an application bundle File Description Info. Executable Required Every application must have an executable file. Other support files Mac apps can embed additional high-level resources such as private frameworks , plug-ins, document templates, and other custom data resources that are integral to the application.

Launch images Default. Custom resource files Non-localized resources are placed at the top level directory and localized resources are placed in language-specific subdirectories of the application bundle. Table Required keys for the Info. CFBundleIdentifier Bundle identifier The bundle identifier string identifies your application to the system. The bundle identifier is used in validating the application signature. CFBundleVersion Bundle version The bundle version string specifies the build version number of the bundle.

Table Keys commonly included in the Info. If you do not specify this key, iOS displays the default status bar. UIStatusBarHidden A Boolean value that determines whether the status bar is initially hidden when the application launches. UIPrerenderedIcon A Boolean value that indicates whether the application icon already includes gloss and bevel effects. For more information about the structure of this directory, see The Resources Directory Frameworks Contains any private shared libraries and frameworks used by the executable.

PlugIns Contains loadable bundles that extend the basic features of your application. Note that if two or more resources have the same name and qualifiers, only one version is imported.

For more information on resource qualifiers, see Providing alternative resources. Once you've named your resources and added any necessary qualifiers, click Next. The next screen shows a summary of the resources you're importing. When you're ready to import, click Import. In the Resource Manager window, your resources are now ready for you to use in your project, as shown in figure 5. When you import a file or folder, and its path contains a density qualifier, the Resource Manager automatically applies the density qualifier as part of the import.

For more information on supporting devices with different pixel densities, see Support different pixel densities. You can drag and drop drawables from the Resource Manager directly onto a layout. When you drop a resource onto a layout, the Resource Manager creates a corresponding ImageView for that drawable, as shown in animation Animation 1: Dragging and dropping drawables onto a layout in Design view.

Animation 2: Dragging and dropping drawables onto a layout in Text view. When dropping a drawable onto a layout in the Text tab, the generated code differs depending on where you drop the layout:.

Content and code samples on this page are subject to the licenses described in the Content License. Android Studio. Download free Cisco Packet Tracer 8.

Lab 1 : Basic switch setup. Lab 2 : Configuring switch interfaces. Lab 4 : Port security. Lab 6 : Basic router setup. Lab 19 : ASA traffic inspection. Get more Cisco Packet Tracer labs If you want to access a resource from outside the package module create a publicly visible property.

For example, assuming I have a SharedResource. Black Friday Sale! These include not an exhaustive list : Asset Catalogs. Unsubscribe at any time.

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